OS®OLEKSII SHEVCHENKO
APPAREL & GRAPHIC DESIGN
INDEPENDENT DESIGNER / UKRAINE AVAILABLE FOR PROJECTS

GOOD CLOTHES.
GOOD SALES.

Sky camo poloTechnical shellBlush hoodie

I design clothes for independent brands.
Your customer comes first.

EXPLORE THE WORKI CREATE WHAT
PEOPLE WANT TO WEAR.
EXPERIENCE, IN NUMBERS

Years of making clothes.
A few numbers from the work.

Garments designed
Collections developed
Units sold

And plenty of packaging, hangtags, labels and garment bags — all the details around the clothes.

Approximate totals across TADOW and client projects.

01 / SELECTED WORKAPPAREL / GRAPHICS / PACKAGING

SELECTED
WORK.

A selection of garment designs,
graphics and packaging from my work.

The work archive / 35

35 PIECES
OLEKSII SHEVCHENKO / APPAREL & GRAPHICS
02 / THE DESIGNEROLEKSII SHEVCHENKO

I DESIGN.
I’VE RUN A BRAND, TOO.

A little about the person
behind the clothes.

INDEPENDENT DESIGNER UKRAINE / WORLDWIDE
Illustrated portrait of Oleksii Shevchenko
Oleksii.Designer & founder of TADOW
OS®
01 / NOTES FROM MY WORK

A graphic. A garment. A starting point.

01The beginning

I started with my own clothes.

I’m Oleksii, an apparel and graphic designer based in Ukraine. In 2020, I started TADOW to put my graphics on clothes. Designing the pieces soon became the part I wanted to spend most of my time on.

02The experience

Then I learned what it takes to make them.

I sourced fabrics, checked samples, worked with production and packed orders. I learned to ask questions early — about fit, print methods and the details that can become expensive to change later.

03Your project

Now I bring that experience to your brand.

Before I draw, I want to know who’s buying the piece, what it should cost and how you plan to produce it. We can work on one graphic, a single garment or a collection. That’s where we start.

Tell me what you’re working on
03 / MY OWN BRANDUKRAINE · EST. 2020

TADOW®

My own clothing brand.
Since 2020.

TADOW clothing photographed in an urban settingTADOW / CLOTHES IN EVERYDAY LIFE
INDEPENDENT CLOTHING BRAND

Where I learned
the production side.

I started TADOW in 2020 because I wanted to put my graphics on clothes. Over time, I took on the rest: developing garments, choosing fabrics, checking samples, making labels and sending out orders.

There were collaborations with streamers and creators, and plenty of practical problems: delayed materials, power cuts and samples that needed another round. I bring that experience to client projects, especially when it’s time to turn a design into something a factory can make.

TADOW Labels & embroidery
Labels & embroidery↗
TADOW Behind the product
Behind the product↗
TADOW Packaging & extras
Packaging & extras↗
04 / WHAT I BRINGFROM ONE GRAPHIC TO A COLLECTION.

HOW I
CAN HELP.

01

Apparel design

I work out the shape, fit, colours and construction with you. We start with your customer, your references and the kind of product you want to release.

Concept development / garment design / colourways / material direction
02

Garment graphics

I design prints and embroidery for the actual garment, taking its proportions and the production method into account. You get artwork prepared for the agreed process.

Placement graphics / all-over prints / embroidery / print-ready artwork
03

Tech packs

I put the drawings, measurements, materials and construction notes into a document your manufacturer can use to make the first sample.

Technical drawings / measurements / materials / construction callouts
04

Labels & packaging

I design woven labels, hangtags and packaging to fit the clothes and your brand. Sizes, colours and production details are included in the final files.

Woven labels / hangtags / care labels / boxes / packaging
05

Mockups

I make product visuals so you can compare colours, check graphic placement and see how the pieces look together before ordering samples.

Front & back views / graphic placement / colourways / collection visuals
THE WAY WE WORK
01 ↗

Talk

We discuss the product, customer and budget.

02 ↗

Direction

We agree on references, fit and materials.

03 ↗

Design

I develop the design and we review it together.

04 ↗

Sample

I prepare the files and help with sample feedback.