Apparel & Graphic Designer — Ukraine / Worldwide

I DESIGN
WHAT PEOPLE
WEAR.

Illustrated portrait of Oleksii Shevchenko in a bucket hat and graphic outfit
Oleksii Shevchenko / Self portrait© 2026

Clothing, graphics and production-ready files for independent brands.

Selected work

Hi, I'm Oleksii. I spent years building my own clothing brand — designing, learning production and figuring things out by doing.

That experience taught me what it actually takes to turn an idea into a real product. Now I use what I learned to help other brands make better clothes and move through the process with fewer mistakes.

I can help with apparel design, garment graphics, tech packs, labels, packaging and mockups — either with one part of a project or from the first sketch to the first sample.

TADOW STORE

Independent clothing brand
built from zero

TADOW STORE clothing worn in an urban setting
Community / product / identity01

TADOW STORE began in 2020 as a hobby built around graphics. It grew into an independent clothing brand for a specific subculture — with its own visual language, products and community.

I handled almost every part of the product: garment and print design, samples, fabrics, basic pattern adjustments, labels, hangtags, packaging and fulfilment.

  • Apparel & graphic design
  • Sample development
  • Fabric sourcing
  • Basic pattern adjustments
  • Labels & packaging
  • Production coordination
Print methods

Screen print / DTF / DTG / embroidery / sublimation / vinyl transfer

Inside the brandSwipe through the archive →
TADOW STORE worn in real life
02Worn in real life
TADOW STORE product range
03Product range
TADOW STORE labels, hangtags & embroidery
04Labels, hangtags & embroidery
TADOW STORE packaging & extras
05Packaging & extras
TADOW STORE production
06Production
TADOW STORE product development
07Product development
TADOW STORE print artwork
08Print artwork
TADOW STORE packaging design
09Packaging design
TADOW STORE orders & fulfilment
10Orders & fulfilment
What it taught me

Collaborations with streamers and online creators helped the brand reach more people. Power cuts, disrupted imports and production delays taught me how to keep a product moving when plans break.

TADOW STORE also made one thing clear: my strongest work is the product itself, not running every business system around it. That hands-on experience is what I now bring to other brands.

THINGS
I'VE MADE.

Finished garment directions and product visuals from recent work.

Tops.

T-shirts, shirts, polos, hoodies and outerwear.

stripe & camo polo
/01

STRIPE & CAMO POLO

Apparel / Graphic
blue stripe shirt
/02

BLUE STRIPE SHIRT

Apparel / Graphic
graphic t-shirt
/03

GRAPHIC T-SHIRT

Garment Graphic
panelled jersey
/04

PANELLED JERSEY

Apparel / Graphic
technical shell jacket
/05

TECHNICAL SHELL JACKET

Apparel Design
layered rugby shirt
/06

LAYERED RUGBY SHIRT

Apparel / Graphic
striped henley
/08

STRIPED HENLEY

Apparel / Graphic
cut-and-sew tee
/10

CUT-AND-SEW TEE

Apparel / Graphic
camo zip hoodie
/11

CAMO ZIP HOODIE

Apparel / Graphic
striped rugby polo
/12

STRIPED RUGBY POLO

Apparel / Graphic

HOW I CAN
HELP.

Bring me in for one specific task or for the whole route from an early idea to a production-ready product.

01

Apparel design

From the first idea to a clear garment direction

I develop the product with production in mind from the start. We work through the shape, fit, construction, colours and materials until the garment feels right for the brand.

  • Concepts & references
  • Silhouettes & proportions
  • Colourways
  • Fabric direction
  • Construction details
02

Print / graphics

Artwork made for the garment and the printing method

I create graphics around how they will actually be produced. That includes screen print, DTG or DTF, sublimation, embroidery, appliqué and patches — with the right placement, scale and level of detail for each method.

  • Graphic concepts
  • Print placement & scale
  • Colour options
  • Repeats & all-over patterns
  • Production-ready artwork
03

Tech packs

Clear product documents a factory can work from

I prepare the information needed to make the first sample without guesswork. Everything is organised clearly, so the design, measurements, materials and artwork are easy to understand.

  • Front & back flats
  • Measurements
  • BOM & materials
  • Construction callouts
  • Artwork placement
  • Sample comments
04

Trims & labels

The small details that make the product feel complete

I design the branded parts that sit on, inside and around the product, then prepare clear sizes, colour options and files for production.

  • Woven & printed labels
  • Care & size labels
  • Hangtags
  • Buttons & hardware
  • Bags, boxes & packaging
05

Mockups

Product visuals for decisions, presentations and sales

I turn the design into clean product views that make it easier to approve ideas, compare options and present the product before a physical sample is ready.

  • Front & back views
  • Colourways
  • Graphic placement
  • Collection presentations
  • E-commerce visuals

FROM AN IDEA
TO A SAMPLE.

A simple working process with clear decisions at every stage.

Designer arranging technical drawings in a fashion studio
Working notes / development phase
  1. 01

    Talk

    We go through the idea, the brand, the product and what needs to be made.

  2. 02

    Direction

    I collect references and define the shapes, details, graphics and materials.

  3. 03

    Design

    I develop the garment, colour options, technical drawings and mockups.

  4. 04

    Production

    You receive the final files and support while the first sample is being made.

Working on a brand, garment or new collection?

LET'S TALK
ABOUT
YOUR IDEA.

Send me a message